He will also tell you that the man who ordered it was Mitchel Waylander. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. One of the houses has a map of the area. Return to Dhatsavan's column in the ruins with the Cup. You must follow the spyglass trail to finish the chapter. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Enter Dhatsavan's temple near the center of the island by the waterfall. He will tell you how to get to Elvandar and will give you the Key of Lineages. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. If you don't have any, you can buy some in the shop in town. Return to Craig and give him the trap. On the far west side of the mine you will find the Brak Nurr. Go back west and then south from Highcastle. In the southeast corner of the area you will find two IronJaw traps in a chest. Use some Fadamor's Formula to open the barn door and find Tamney. Return to the catapult and use the gear to fix it, then use the catapult on the town. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. Go southeast and you will eventually find Duke Martin. Go south into the dead end and walk through the illusionary mountains to the west. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. On the far west side of the mine you will find the Brak Nurr. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. One of the houses has a map of the area. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. You will find a password in a chest at the end. He will tell you that a minstrel is sleeping in the barn nearby. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Leave the cave and return to Navon in Kenting Rush. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Chapter 4 - Marked for Death Take one of them with you. It is quite possible to finish the game by choosing this route. Look in the well near the south side of the town to find the Knight's Piece. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Search the lower level thoroughly to find and kill all six spellweavers. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Return to Duke Martin and he will tell you to return to Northwarden. Go through the door in the north wall and keep following the passage. The legends tell of a boy named Pug who would become Master Magician. Continue all the way down the passage until you come to a large room. He will also give you the book 'Chapel's Rmur n Whepuns'. This will take you into the city of Sar-Sargoth. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. One of the houses has a map of the area. Speak to the Duke of Romney at the beginning of the third chapter. In a barn you will be attacked by a group of moredhel warriors. You will find the moredhel near a house south of Decamp on the Teeth. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. Return to Duke Martin and he will express concerns about what the enemy is planning. The Stolen Ruby (Chapter 1) Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. Chapter 7 - The Long Ride Their defense will go up by 25. Return in a day and Steelsoul's man will allow to pass. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. All the king's men will be dead. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. He will tell you that the keep burned down. Put some spoiled rations in the chest by the field. In the top-right corner of the cave you will find the Geomancer Stones in a chest. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Their defense will go up by 25. Speak to the Duke of Romney at the beginning of the third chapter. The note mentions someone from Cavall Keep. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. He will ask you to retrieve one of his IronJaw traps from the area. Make sure both Pug and Owyn learn the spell. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. To the south near the river you will meet Obkhar. You have two options. Pug has left a another message in one of these. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will reward you with 300 gold and a virtue key. Go back west and then south from Highcastle. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Inside a woman will ask you to help her with her stable door. Craig the Logger (Chapter 7) The priestess will ask you to find some grain for them. Enter Silden and speak to the innkeeper. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Go north and inside the house you will find a Crystal Staff. Travel north toward Sarth and speak to Brother Marc just outside. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Continue through the pass into the northlands Return to the catapult and use the gear to fix it, then use the catapult on the town. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Enter Dhatsavan's temple near the center of the island by the waterfall. He will release the barrier surrounding Pug. In a large room to the northwest you find Gamina guarded by some enemies. Inside a woman will ask you to help her with her stable door. Return to Duke Martin south of Northwarden and show him the plans. Pug has left a another message in one of these. Return to Dhatsavan's column in the ruins with the Cup. Look inside the house to the northwest to find a message left by Pug. Continue through Lyton to Silden. Confront Navon and kill him. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. A house in this area contains [25] Raw Manna. He will tell you to report to Duke Martin. You will find Navon Du Sandau near the center of the town. Go through the door in the north wall and keep following the passage. Then north towards Tyr Sog, picking up the Ruby along the way. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. You can find spoiled rations in the inn in Silden. Return to the town and speak to Peter the Grey in the Inn. Return to Craig and give him the trap. Leave the sewers and Krondor. Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in the summer of 1993. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. When you leave the mine you will be in the dwarf town of Caldara. You will see a burial cloth and a shovel. Chapter 3 - The Spyglass and the Spider Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. You will see a burial cloth and a shovel. Enter Romney and go the Black Sheep Tavern. Use this key to open most of the locked doors under Sethanon. He will tell you to ask someone named Isaac about the ruby. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Enter the sewers below the city. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Speak to the Prelate east of the temple to learn more about the order. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Inside you will see a note from Squire Phillip who has taken the device. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Return to the town and speak to Peter the Grey in the Inn. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Get your equipment from the chests in the room. Cast Strength Drain on the Wind Elementals to defeat them. Squire Phillip will appear and give you the Waani device. Go through the door in the north wall and keep following the passage. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. To the northeast you will find three houses together. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Search the lower level thoroughly to find and kill all six spellweavers. You will find Pug in a house southeast of the ruins by the coast. Continue along the road to the east and you will come across a house. Speak to Moraeulf and he will give you the password. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. To the west you will find 3 Vapor Masks. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Go back west and then south from Highcastle. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Soon your party members will become sick. Go southwest to Sloop and enter the Upturned Keg. Arlie Steelsoul (Chapter 3) Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. To the west you will find 3 Vapor Masks. Look inside the house to the northwest to find a message left by Pug. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Return to the bridge and give the soldiers the password. Finn will appear and will escort you to Prince Arutha. Venutrier of Lan will capture you and throw you into the mines. You will find stairs leading down to the lower level in a room on the west side of the level. Take the Mist Devil back to Silden. In the top-right corner of the cave you will find the Geomancer Stones in a chest. You can find Isaac behind a big hill north of Hawk's Hollow. He will tell you that he used to be young but something sapped his energy in the woods to the east. Owyn will join your party before you leave. Just through that you will find Calin. You will find a password in a chest at the end. Just behind the hill to the northwest you will find the moredhel boxes. To the south near the river you will meet Obkhar. Go southwest to Sloop and enter the Upturned Keg. The Naphtha Mines (Chapter 4) Make sure both Pug and Owyn learn the spell. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. When you leave the mine you will be in the dwarf town of Caldara.