Help us fix it by posting in its. You'll get another cutscene, a quest complete, and then another cutscene. In the room with the power switch is another Gnome #22: Rutger. Fast travel to Starcourt Mall. Lets head to the Nondescript House in the suburbs next. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Now move the Mini-Truck again to the 3rd area. This next room, as crazy as it looks, is impossible to win. Knock the green bin into the next room and use it to hit all three pressure plates, then head through the opened door. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Stranger Things 3: The Game By: BonusXP. This walkthrough is the property of TrueAchievements.com. Just let the timer run out. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Check Pan-O-Rama. In this room is also the final fish you need for the side quest. Return to the TV and start messing with Eleven's powers and enter The Void. Backtrack to the opened door for another cutscene. Now head to the northern room across from here on the map. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Enter the bolted door to find the golden Rat. Hell reward you with money, a Medkit, and x2 Cokes. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. He started smuggling products such as Jif peanut butter from his base of operations in Nome, Alaska to Kyrzran. Showing 1 - 7 of 7 comments. can you use snoo without sleep sack. Ivan will help you once you smash up the rats in the adjoining rooms. Run up to Mike's mom and get an update to your quest. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. We're nearly done with the backtracking gnomes. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. Next, head to Hawkins Lab. Dough. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. Enter Hawkins Post and talk to Nancy. You need tickets to follow him. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. Developer and publisher BonusXP announced on August 25th, 2021 that the Steam release of Stranger Things 3: The Game would be delisted on August 31st. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. 2023 GAMESPOT, A FANDOM COMPANY. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Now head through the locked door to the SE. Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. If you take the wooden door in the other area, youll find a lone Medkit. Head to Hawkins Square. Defeat the enemies in this room as quickly as possible to advance to the next room. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. In the next area you'll need to use the switches to pass through several series of doors. BonusXP, Inc. 122. Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. Now, we've still got one more optional side quest here. But . All walkthroughs seem to be playing on PS4 and having no problems. The solution is just to take the diary dates and sub in 7 for X. Time to barricade the windows. Head SW when you pass through (the door the opposite direction is locked for now). Head to the Pizza Parlour; the door in the back of this area is now open (and will lock after this quest, so make sure it's thoroughly looted when you're doing this part). First, head SW through that locked door. Yuri Ismaylov lived in his warehouse there. Eventually you reach the area you'd previously been in. You'll enter the house again and find clues that will direct you to the Pool. She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. Tiny #6: Hawkins Square, Hawkins Post, NE end. Hub: Murray's Warehouse. Now backtrack to that long hallway, and you can open two of the doors there now. Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. Head to the coffee machine, and then go through the options before heading to the mugs to prepare people's coffee. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. Grab it and head back to the door with the golden bear and grab the key. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. Exit this base and youll be back in Starcourt Mall. Youll be forced in through the Garage. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Per page: 15 30 50. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. I am finding it impossible on PC to press both buttons at the same time when necessary. Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. Taste great, no matter the weather! You might want to allow them to hit the alarm, so the door opens up in the back. At least he gave us some hints. Stranger Things is the best streamed view show of 2022. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Defeat the enemies and enter the last room, where you'll finally find a crafting table. Now move forward. You'll emerge outside only to return back downstairs, but fear not! After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. In the next room is the dough you need. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. stranger things 3 game murray's warehouse buttons. Just back off when you see the double arrows suggesting he'll pull this move. Now head back to the bear door. Gnome #34: Arnold - Murray's Warehouse - On the outside, pass between the house and the car and follow the fence. You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Is the major involved as well? Sardines. There's another gnome here, as well as a puzzle with clowns. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. US $23.98. If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Examine the computer and disengage the lock, then head in the door. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. There are 3 bolted doors here, open them all. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Inside is more loot and Gnome #21: Seth. Then, exit the area and head to Hawkins Hospital. 1:48. After talking to Murray, you'll need to head to Weathertop. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. In here you're not free of enemies, because there are doctors throwing acid. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. The solution is simplekeep them apart and hit them hard. Report back to Steve and you're done with the quest. Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. Oct 5, 2017 - Assassin's . Hit the breaker and then the switch to proceed further. If you crafted the gloves that give you more counter time, that's helpful. Past the vending machine, youll find a chest containing x3 Random Items. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. Head there, talk to Steve, and follow the prompts. Back in the northern long hallway, enter through the northern door. The '80s themed Netflix tie-in, Stranger Things 3: The Game, has been removed from Steam and GOG today. Dustin's House is NW of Mike's. Keep moving to wipe them out with less damage. Stranger Things 3: The Game came out on July 4 for Switch, Xbox One, PC, and PlayStation 4, alongside season three of the series on Netflix. mobile homes for rent in wimauma, fl; 2022 The clown here needs the answer of 5. BonusXP's announcement on Steam follows:. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. ---------- BOSS FIGHT: MINDFLAYER ----------. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. Enter and talk to Eleven to surprise Dustin. So. For the Shooting Gallery, Will should work pretty well. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. This fight is pretty straightforward. Now its time we go back and get all the ventilation shaft stuff we missed, yey! An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. This is the Nondescript House, where you're officially tasked with finding the gnomes. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. It worked for me. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. June 30, 2022 . Gnome #35: Name: Falken. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The Bear is in the previous section. Cut into the locked room here to orient the rat towards the sink, and you'll see the door opens. In the 1st room, let the guard hit the alarm to open the locked door. Proceed onward to the next floor. In the chest is the Lv2 keycard you need. Continue on through enemies and switches to another puzzle; if you can't figure it out, you can just flip switches (they'll reset when you mess up.) Your reward is a shock or fire damage boost trinket. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. I recommend starting from the shows and working your way around clockwise. Clear out the next room of enemies and hit the button to open the door. Now, head around the street to the library. . Head across the hall to the red keycard door and waste the enemies in this room. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. Enter the bolted door to the NE to find x2 Medkits. Now head through the door at the end of the hallway to reach The Device. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. Head through the door and you'll complete the quest. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) Head up to Floor 4. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. Now we need to head to the Town Hall. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. Rewards: Access to Locked Room, x2 Hospital Vending Machines, Gnome #39: Deckard. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. This leads to a puzzle with a computer terminal, diary, and bulletin board. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. If you play along with the ladies, youll have an option to guess her weight. She'll start the errand The Golden Gift. Eventually you'll be ambushed and back out into the cabin. To the north, you do a similar thing with power switches. Now, travel to Hess Farm. You need a sardine, mackerel, tuna, salmon and dough. Go down the SE path and give that one an answer of 5. Hub: Murray's Warehouse. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. You should let them hit the alarm so the door will open. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. DISCLAIMER: This back-area is a one-time-only area. Return to the Pool, head into the Men's Locker Room, and turn off all the lights. Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. He might have hints on where to find the ingredients. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Sep 24, 2018. stranger things 3 game murray's warehouse buttons. Again, the map resets and you continue forward until you find another Medkit. Fast travel to Hopper's Woods (man, the guy's got the forest named after him?) You'll have to pass some tests; check the computer in the corner and you'll find you need a disk, which you can get by looting the room. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Head inside to Starcourt Atrium. Now, head to Hawkins Square and the hardware store. Gnome #42: Samantha is your reward. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. If you head through the wooden door, you'll find some enemies and then a switch; read the bulletin board to find out the combination, and then hit the relevant switches in the rooms beyond (from left to right: R L R R L L R). Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. Backtrack and go NE along the only other route. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. The bulletin board says Hint: Lucky number 7. Tiny #4: Weathertop, Weathertop Shack, entrance room. Talk to Hopper in his room first. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. Now take the vent in the next room. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. After that, the northernmost door will open. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches.
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