First just build civs in Moscow and Kiev, and try to go War Economy. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. Would go a long way towards fixing things. Soviet national focus tree. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement Expand the Agitprop7. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. It is only visible to you. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. How do you properly use the 4cav-1lt to train traits? Fellow comrade, you have been called to action to take command of the mighty Red Army. Hm, that seems like a good idea. If you don't care about armor, support artillery is worth it if you do SF. Great guide, I like it a lot. This item has been removed from the community because it violates Steam Community & Content Guidelines. I can't even contain Germany anymore, not even with forts. starts? Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. The-Greatest-British-Union-Of United-States-Under-The-Empire : r/hoi4 Please leave a like and subscribe if you enjoy this video. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP - YouTube lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Spain was capped at 5 last patch because of the amount of territory. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. Steam Community :: Guide :: How to Form the Soviet Union in Kaiserreich You can find part 1 here, part 2 here and part 3 here. Support engineer, signal, maintenance, recon. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. I ended up putting my entire army on aggressive and sitting back to get some fresh air. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Free trade and tank designer will help. My main inf are 30 width pure inf with log, eng, and rec. Additionally, a 20 width variant is viable since it is a defensive unit. Welcome to the fourth installment of my division template guide! The whole point of the above tactic is to defend and let them drain their manpower. Does not have AA and is too expensive. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. China you can get more by sending to each Chinese minor but still not infinite. Press J to jump to the feed. I'm covering tank templates fourth because they definitely require the most thought of any template. The Anti- Soviet Trotskyist Center13. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! Regardless, that doesn't change the strategy. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Is it 5-9 divisions out of 24? Ah, the Soviet Onion. r/hoi4 on Reddit: The Comprehensive Division Template Guide, Part 4/5 Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. This item will only be visible in searches to you, your friends, and admins. Estonia - Hearts of Iron 4 Wiki - Paradox Wikis Get a license for the A-32 to get a 70% bonus. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. Gun most important upgrade on tanks, then reliability. Sorry again for the late reply. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Simply, after invading those fuckers I invaded NATO and Kicked their ass. However mechanized does have a lot of defense, which is useful if you really want these to hold. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. Here is my post, can u please help ? The independence of Estonia lasted for about 20 years. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. In terms of the order you should do your national focus tree, here is what I have found works best for me. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? This will be later referred. A Comprehensive Guide to Neuro Bass I will not list every single one, but the ones I feel you should go for first. In theory, they will automatically retreat to more defensible terrain as they are pushed back. You need to send in the tanks whenever you see red bubbles. Less micro than 1 division per tile and helps prevent encirclement. Hearts of Iron IV: Communist China Guide - KeenGamer Hearts of Iron IV Soviet Union Guide World Conquest R56 You need to sign in or create an account to do that. How do you get so much army exp so early on? Didn't consider it, didn't know air is now this important. You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? The New Soviet Woman4. The rest are pure inf too with 10 and 15w and aa/at. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. Soviet national focus tree - Hearts of Iron 4 Wiki - Paradox Wikis Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher. Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). The individual tanks have 200 armor and 100+ piercing, and I . Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Hoi4: Soviet Union - Not One Step Back Achievement - YouTube And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. America didn't intervene. Only build civilian factories until Around the end of 1937. And do you recommend the rockets in the sovjet union? Supports: Limit support companies on this one. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. This suggests to me that you built too few civs and started making mils too early. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. For heavy tanks this is quite easy. Still, I like the perpendicular fallback lines. Also I use 20 width infantry with 40 width tanks. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. JetBooking for Elementor | Comprehensive Guide. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. The tanks don't fight. So, here is a list of priorities for your research: This is where my military tactics come in. The-Greatest-British-Union-Of United-States-Under-The-Empire. All rights reserved. Sorry for the necro. Get the first mechanized tech to get a flat hardness buff on your motorized. But that doesn't mean medium tank Soviets isn't viable. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Hello Tomorrow! - Wikipedia You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. Support Companies: Same as an infantry TD. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. Tried yesterday with bunkers lvl 5 and they breached it in a few months. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Engineers are always good, especially if you have them upgraded for river crossings. JetBooking for Elementor | Comprehensive Guide. 3) the Union is probably the most fun country to play, sure. Read on, and see how you can faithfully serve General Secretary Stalin. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. Now onto the ones that actually pay off like. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. All countries trade with you FIRST and buy licenses like Fighter I from you. Hi you seem a pro in Soviet Union. With 7 soldiers and 2 artillery for the infantry. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. Helf me, Hanz. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Hi, sorry for the late reply. Privacy Policy. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Also you can use cas to bomb supplies and this will cripple the germans. Atomizing Iran: Eisenhower and the Bomb | Wilson Center By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. That way I can lend-lease their guns to Spain and later China to increase army XP. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. 3 Award Favorite Share Introduction / Philosophy Hello everyone! This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. New comments cannot be posted and votes cannot be cast. I deleted some and converted others to 2 width edit templates. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. Talk to your allies to sell licenses like the medium tank II. This item will only be visible to you, admins, and anyone marked as a creator. 150 mills and 180 civs. Press question mark to learn the rest of the keyboard shortcuts. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. It is rich in both natural and human resources and has decent technology. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. With this, you may be wondering what the guide is actually about? This item has been removed from the community because it violates Steam Community & Content Guidelines. If you can make their troops suffer, you can push easily.-----. You have a couple of different infantry templates but they're all not good. LightningDustt 1 yr. ago. Contents 1 Geography 2 Events Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). But most of time they just seem to be losing manpower and equipment without really getting the xp. This item will only be visible in searches to you, your friends, and admins. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. I've been leaning away from conversion. Soviet Union, as one of the seven major powers, has a unique national focus tree. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. So, Im playing a match as Stalin, and I have 5 million deployed men. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. Variants: The ratio here can be toyed with quite a bit. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Finally, you need to consider what variants you want to use. Having received more tanks, I came to Berlin like clockwork. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. But, not the picture of course. Micro the whole time. Support Companies: Same as heavies when you don't care about armor. (same as infantry but no reckon but maintenance). They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Variants: For the mot/mech question I'd recommend motorized. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. Hi, thank you for the comment. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Armor is useful if you believe your division will not be pierceable with upgrades. Please see the. Engineers, logistics, maybe support AT if you have the techs. If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. So whats the best way to go about it? Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. A mysterious list, a small Hungarian town, and unimaginable horror. People complain that Germany is OP in the current meta and unbeatable late game. @Garface KNEEL BEFORE ME! I got it by accident because I lost to Germany. I particularly like ideas 1 and 4 and will look into writing these at some point. Khrushchev dabbled with Trotskyism in the past. I will explain what you should do during the Great Purge below. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Max the infantucture in those zones or build civs in those zones. Firstly, how many divisions have you got? The Centre5. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Then you tripled down on this and built forts and state AA, a complete waste of construction time. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. and our Hearts of Iron IV: France Guide - KeenGamer Variants: Here's the real meat of this post. The year is 1936 and tensions over China are progressively escalating. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? I really want to play this game well yet I cannot find a way. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . Steam Community :: Video :: OP Soviet Union Guide [1]- HOI4 No Step Always check the Allies for licenses like for CAS or AA-guns! For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. Clicking on the branches leads to the appropriate section. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. As stated previously in the guide, you should place a lot of emphasis on civilian factories. The Path of Marxism/ Leninism2. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. What do you recommend by the bunkers lvl 5 max with anti air and radar? Now lets have a look at our government and cabinet. First off is the question of motorized, mechanized, or amtracs. Drop the SPGs, they're not good against other tanks. How is it possible to get those spanish volunteer division templates in 1936? HOI4 Soviet Union Guide time. Support engineers, signals, AA, maintenance. @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide It's really good. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. Ive given you the order in which you should pick them for the first couple ones. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Variants: Mot/mech/amtrac has already been discussed. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Hearts of Iron 4's next DLC will let you split Soviet - PCGamesN This guide can be helpful for beginners and experts alike! The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." HoI4's product manager, on the intricacies of budgeting a game development. Arise children of the Fatherland! 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. You need to sign in or create an account to do that. After a lot of shenanigans, we got all of this and now was time, to fuck the . In today's video I'm sharing with you my strategy for beating Germany. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Soviets would get significantly more imports so their economy could switch to military production sooner. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. I heard it is more important this update. It will go into great detail and teach you many things about the game, the USSR in specific. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers?